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The protagonists find a race of microscopic illegals growing on their faces. Yasako, utilizing a communication device devised by Megabaa, becomes heavily engaged in a god game-like relationship with the developing civilization. She attempts to use her divine influence to save the war-mongering race before it crumbles from a nuclear holocaust. In the wake of devastation, the illegals set out to find their "homeland".
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Dennou Coil
Format:
Anime
Status:
Finished
Episodes:
26
Rating:
77
Studios:
MADHOUSE
Country:
JP
Duration:
25 min
Season:
SPRING 2007
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The protagonists agree to aid Denpa in relocating a docile plesiosaur-type illegal, which he had previously been raising in an obsolete space now scheduled for reconstruction. The lonesome illegal, driven to find more of its kind, follows the children in a hazardous journey through the city.
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A frenzied dennō battle breaks out at school between Isako, Fumie, and Daichi's group, the Daikoku Hackers' Club. While Isako is the ultimate victor with Daichi's group completely subdued, Fumie manages to steal a piece of data from Amasawa that reads, "Michiko".
Isako leads the beaten and desperate Daikoku Hackers' Club on a metabug expedition over the fringes of Daikoku's cyberspace. During the expedition, Isako traps and assumes control of the Daikoku Hackers. Captivated by Isako's skill, Daichi asks to become her disciple.
Yasako and Fumie begin an investigation into Haraken and Searchmaton. They attempt to test and map out Searchmaton's behavioral patterns and programming. Under pressure, Haraken reveals to Yasako and Fumie his familial connections to the administrators of Searchmaton and his motive for investigating viruses and illegals.
Isako once again summons the kirabug illegal with the help of the Daikoku Hackers. However her plans are inadvertently disrupted by the pet detectives Yasako and Fumie working on an unrelated case. Isako eventually chases the rogue virus to a corrupted space on the school grounds.
Isako hatches a plan and asks Daichi to challenge the Coil detectives to a duel. Daichi, at the expense of his revived friendship with Fumie, reluctantly complies. Haraken recovers a mysterious metabug from his former research partner's lost pet.
The kids spend a dark and stormy night at school telling ghost stories and playing spooky dennō games. Isako uses the distraction to capture a kirabug manifested in the form of Michiko inside the school. Meanwhile, Haraken is briefly whisked away to "the other side".
Haraken, Fumie, and Yasako follow clues left by Haraken's former research partner, Kanna Ashihara. Meanwhile, Daichi is ejected from Isako's group due to his failure to defeat Fumie in a duel.